

As you progress through the days, the game’s map will open up to reveal more of the world. “POSTAL 4, much like POSTAL 2, will be split up into 5 days (Monday to Friday) with a new set of errands to finish each day. How is the full version planned to differ from the Early Access version? Most important is that we work our asses off to give you our best effort, and of course we’ll be providing updates after its official release to add new features and make improvements.” John, best known as the voice of Duke Nukem among many other memorable characters in his venerable career, has joined us, and we are very pleased with his take on the Dude.”Īpproximately how long will this game be in Early Access? We are, however, excited to announce that industry veteran Jon St.

POSTAL 4 will be the true sequel that fans have been craving for well over a decade! Are you guys aware you’ve spelt ‘No Regrets’ wrong?We Regert Nothing! Why a new Voice actor for the POSTAL Dude?Rick Hunter was not available to reprise his role as the Dude for POSTAL 4. But it’s not going to suck like POSTAL III… Right?Fuck no! POSTAL 4 is being made in-house by much of the same team that brought you POSTAL 2: Paradise Lost and POSTAL Redux – a team that understands and respects the community and what made POSTAL 2 the timeless classic it is. Ultimately, though, POSTAL 4 makes it clear that it’s the next big game in the POSTAL franchise.

We could have also confused everyone and done the whole reboot thing by simply calling it “POSTAL”. Why call it POSTAL 4 when you’ve disowned POSTAL III?We had entertained the idea of calling it something like The Real POSTAL 3 or even POSTAL 2x2 as a play on words. This way, we can make sure we’re prioritizing the things that are central to our fans and players as well as getting a clear idea of what features you would like for us to implement and what aspects of the game you feel are the most important. Working with a publisher this early on would have no doubt seen us having to hold back on some of the more outrageous ideas we have planned (not to mention most of them wouldn’t touch it with a 10 foot dildo), so going at it our own way with the community’s support is an exciting prospect for us. We want to show and demonstrate actual gameplay before looking to the community for help. We also considered a Kickstarter but then decided selling a paper pitch to the community was not our style. We considered a few alternative options of funding, such as approaching publishers, many of whom showed interest but ultimately backed away due to fears around the controversy P4 may generate. “To date, we’ve been 100% self-funding this title through Steam royalties, but now we need to grow the team further, and we believe involving the community is the best approach towards making the best POSTAL game ever happen.
